There’s some great character work throughout and I was especially impressed with developments - and some surprises I wouldn’t dare spoil - in the late game as Even traveled closer to Sixopolis. I don’t want to give too much away, but I found the different paths the sisters go down to be quite interesting and I was certainly invested in their tales. There are also dream sequences that give Even glimpses of Odd’s fate in Sixtropolis. Even meets many memorable characters on her journey, like Mannie Dex, the living cabinet who trades you cards in exchange for coin, and Neeshka, the forgetful bodyguard in Threedom. It’s a simple tale, but that doesn’t mean it isn’t a fun or engaging one. Together they journey through six different districts on their way towards finding Odd and hopefully saving her. A war broke out and now dice in Random are no more, save for Dicey, the die Even randomly comes across. Random used to be populated by dice wielders and their companion dice until the queen decided she was to be the only person to wield a dice. She runs away from home and accidentally finds herself in the Valley of Dice. The protagonist Even has a simple goal: save Odd, her sister, from the clutches of the evil queen of Random. While I had a few gripes with the game, my overall experience with Lost in Random was one of joy, excitement, wonder, and, of course, randomness. I didn’t know what to expect when traveling from Two Town to Threedom, or even from one roll of Dicey to the next, and this randomness is what made Zoink’s game really stand out. Lost in Random is different - after all, random is in the title. Most first-person shooters have the same control schemes, every third-person adventure game has similar parkour and climbing mechanics, Bioware will always include steamy romances. Under its EA Originals label, EA has helped in the development and publishing of several smaller games, including critically acclaimed titles like It Takes Two, Unravel Two, Sea of Solitude, and most recently, Lost in Random.With most games, we know what to expect from them. Omega Force is a studio well-known for having worked on a number of major releases for musou spinoffs, including Hyrule Warriors, and games in major franchises like Fire Emblem, Dragon Quest, and Attack on Titan. We can’t wait to introduce their groundbreaking new adventure to the world later this month.” “They’ve elevated the hunting genre to the next level, merging their proven talent for combat gameplay with unexpected and innovative mechanics. “Building on the incredible success of EA Originals, which includes the recent releases of It Takes Two and Knockout City, we’re thrilled to be partnering with the amazingly talented Omega Force team,” said Jeff Gamon, General Manager of EA Partners. I’m really looking forward to the day that gamers from around the world can play this new game.” Adding the global resources of EA with our own will help us introduce a new kind of hunting game to a global audience of players and expand our reach into global markets. “The EA team fully embraces our creative independence and have become invaluable partners offering both development and publishing support. “It’s an honor to be partnering with EA Originals and to have the support of a team with such an incredible track record of releasing groundbreaking new games,” said Koei Tecmo’s executive vice president Yosuke Hayashi. Concept art for the game has also been shared- check it out below. Like Monster Hunter, the Toukiden games have a the general loop of hunting giant monsters-demons in Toukiden-to craft better gear for tougher fights. The fact that it is referred to a hunting game hints towards it being a new game in the dormant Toukiden franchise. While details on this new game are sparse, the announcement refers to it as “the next great hunting game”. EA has announced that it is partnering up with Koei Tecmo and Omega Force through its EA Originals label to develop and release a new game.
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